PE4.3
Select and apply performance cues to refine and combine locomotor skills into increasingly complex movement skills as applicable to lead-up games and body management activities including dance and educational gymnastics, and others such as yoga, skipping, aerobics, martial arts, and track and field.
Indicators for this outcome
(a)

Use the performance cues language of locomotor movement (e.g., limbs in opposition, align body, transfer weight, absorb impact) while practising the complex skills.

(b)

Explain why it is beneficial (supports ability to perform the specific skill and this will be used to perform more complex skills) to know the language of locomotor performance and the meaning behind that language (how it is performed and how it is different from the other locomotor skills).

(c)

Run planned patterns, using fakes and quick changes of direction to evade an opponent, and receive a ball thrown or kicked by a partner or teammate.

(d)

Avoid stationary objects and dodge moving classmates, while moving through general space (e.g., obstacle courses, tag games).

(e)

Combine locomotor skills, with guidance, to develop complex skills for long jump, triple jump, and high jump.

(f)

Create and perform skipping routines, individually or with partners, which combine a variety of locomotor skills.

(g)

Roll forward and rise into a balance position (e.g., stork stance) and hold for a least five seconds.

(h)

Roll safely (forward, sideways) to absorb impact after "falling" (e.g., from a raised object, after being "tripped" or "knocked over").

(i)

Roll on hands (e.g., cartwheel – hand, hand, foot, foot pattern moving on a straight line, taking weight on hands in a controlled way).

(j)

Combine and perform a variety of sequences including five to six locomotor skills (e.g., walking, running, jumping forward, jumping sideways, jumping backward, landing, hopping, skipping, galloping, leaping, sliding, rolling forward, and rolling sideways).

(k)

Demonstrate the proper footwork and locomotor skill for specific skill movements (e.g., run towards and take-off of one foot to jump into a sand pit, three-step delivery in bowling, sliding sideways to pick up a grounder in softball) and try to use these in lead-up games and fun competitions.

(l)

Perform memorized dance steps, such as promenade, skip, swing, and do-si-do.

(m)

Travel quickly and efficiently through obstacle courses that require traveling over, under, through, and around objects while moving forward, backward, and sideways.

(n)

Perform a series of aerobic (cardiovascular) movements in time to music, maintaining a rhythm, for a sustained period of time.

(o)

Perform group dance sequences that involve rhythmical movement and combine locomotor skills as well as jumping and landing skills in repeated patterns (e.g., hip hop dance, square dance, bunny `hop' – which technically is not a "hop").

(p)

Create, perform, and teach a simple dance such as a line dance or a hip hop dance that includes a variety of given movement variables (e.g., includes three different pathways, such as forward, sideways, and zig-zag).

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